Overview of Basic Procedural Graphics Day 5 Soft Shadow
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Main Features
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History
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Lesson 18 β Lights, Shadows & Texture Add Depth to Your Shapes
NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms
Percentage Closer Soft Shadows (PCSS)
Instant Convolution Shadows for Volumetric Detail Mapping (1)
Basic Procedural Graphics (Day 4): Basics of Shading
Creating Cloud Shadows in 3D Max using procedural maps
Euclidean Distance Transform Soft Shadow Mapping
Omnidirectional soft shadows using percentage closer filtering
Data is compiled from public records and verified media reports.
Last Updated: August 15, 2026
Summary
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