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GPU-based Pathfinding and Collision Avoidance
Rapid Multi Agent Pathfinding
Compute Shader Boids Simulation
Compute Shader 1,000,000 Agents
GPU Accelerated A* Pathfinding with Vulkan
GPU-based Dynamic Search on Adaptive Resolution Grids
IET - Multi-Agent Routing Using CUDA
ICAPS 2013: Cindy Wang (Best Dissertation Award) - Scalable Cooperative Multi Agent Pathfinding with
Real Time Multi Agent Path Finding
ICAPS 2014: Tutorial on Single- and Multi-Agent Pathfinding (Part 1)
HPA - Mass pathfinding second version (60k agents single CPU-thread)
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Last Updated: August 14, 2026
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