Introduction of Nes Programming 56 Adding Enemies To The Map
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Core Information
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History
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NES Programming #122 - Enemy group spawning
NES Programming #31 - Properly loading metatiles from the map
NES programming #3 - Adding a new entity type
NES Programming #85 - Enemy code
NES Programming: Video 10 - Bank Switch | Basic Mapper(CHR and PRG)
NES Programming #94 - Enemy design
NES Programming #134 - Finished up the map entity / sprite separation
NES Programming #176 - Adding stops to the scrolling and another enemy test
NES Programming #149 - Fixing sprites and enemy spawning on map repeat
NES Programming #95 - New enemy creation
NES Programming #154 - More level work, now with 100% enemies!
Detailed Analysis
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Last Updated: August 15, 2026
Final Thoughts
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