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Latest News
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NES Programming #77 - Storing sprite data for easy repeated export
NES Programming #78 - Fixing animated sprite creation and handling complex sprites
NES Sprites, OAM, and the Battle for Priority - Behind the Code
NES Programming #76 - Swapping the player sprite and plans for automation
NES Programming: Video 9 - NES Graphics
Atari 2600 Programming - Video 11: Sprite Number Size NUSIZ0/NUSIZ1
NES Programming in C using VBCC and LazyNes Lib - Lets Make a Game Video 1
NES programming #3 - Adding a new entity type
SNES hardware beaten by this simple Amiga trick
NES Programming: Video 6 - Sprites
SNES Hardware sprites - 6502 ASM YQuest13
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Last Updated: August 17, 2026
Final Thoughts
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